Init Scale is now an object setting instead of scene. Set teeth custom shapes horizontal by defaultĪdd automatic LimitScale constraint to the wings fold controller Limbs are now alphabetically sorted in the Add Limb listĮdit Shape: Auto switch to vertex select mode, and select all verticesĪdd Armature now also loads all existing actions from custom armature presets The eye reference bone can now have a custom parent, in case c_eye_offset must not be parented to the head/skull bones by default Can bake one keyframe per frame (best accuracy with interpolated motions) or only existing keyframes ![]() ![]() Just click the button with fingers in a fist or extended pose to setup the controller and constraintsĪpply Pose as Rest Pose now support animation preservation, to ensure animations do not break when changing the rest pose. Add Hand Fist was redesigned, it’s no more necessary to create the action and set keyframes manually (same as Add Blink Pose).
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